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Fleshrails

Team Project

Gameplay trailer filmed and edited by Carson Lakefish

 

  • Chaotic, train-driving, first-person shooter

  • ​Performed the roles of Producer and Level Designer

  • Developed over an 11-week period using the Unity Game Engine, Autodesk Maya, Adobe Photoshop, and Blender

Process

Attributions:

Contributions made by these colleagues:

Carson Lakefish - Gameplay Designer, Gameplay Programmer, Systems Programmer

​​

Joseph Masaki - Technical Artist, Systems Programmer, Gameplay Programmer, SFX

Brannon Ryan - 3D Artist, Environment Artist, Character Artist

Alex Stamm - Texture Artist, 3D Artist

Ty Underwood - Course Instructor

Itch.io Link:

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