Christian Squadrito
Gameplay Designer Level Designer
Venator Inmortuae
Team Project
Gameplay footage and design breakdown
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2D top-down shooter where you play as a skeleton who uses rib bones as projectiles
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Performed the roles of Gameplay designer, Gameplay Grogrammer, Assistant Enemy AI Programmer, 2D Artist
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Developed over a 10-week period using the Unity Game Engine, and Adobe Photoshop
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Player movement and retrievable ammo mechanic.​​
Final boss fight against the Necromancer
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Attributions:
Jared Novy - Scrum Master, Event Trigger Programmer, Level Designer, Lighting Engineer
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Aiden Neuman - Voice Actor, Producer, Enemy Programmer, SFX Programmer
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Brian McFarland - Character Artist, Animator
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This project made use of the following resources:
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Disposable Droid BB, made by Blambot Comics Fonts​
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Music sourced from freemusicarchive.org
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Mouse Click sound from opengameart.org
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Astar algorithm from arongranburg.com/astar​​