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Venator Inmortuae

Team Project

Gameplay footage and design breakdown

 

  • 2D top-down shooter where you play as a skeleton who uses rib bones as projectiles

  • Performed the roles of Gameplay designer, Gameplay Grogrammer, Assistant Enemy AI Programmer, 2D Artist

  • Developed over a 10-week period using the Unity Game Engine, and Adobe Photoshop

Player movement and retrievable ammo mechanic.​​

 

Final boss fight against the Necromancer

Attributions:

Jared Novy - Scrum Master, Event Trigger Programmer, Level Designer, Lighting Engineer

Aiden Neuman - Voice Actor, Producer, Enemy Programmer, SFX Programmer

Brian McFarland - Character Artist, Animator

This project made use of the following resources:

Disposable Droid BB, made by Blambot Comics Fonts​

Music sourced from freemusicarchive.org

Mouse Click sound from opengameart.org

Astar algorithm from arongranburg.com/astar​​

Itch.io Link:

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