Christian Squadrito
Gameplay Designer Level Designer
Venator Inmortuae
Team Project
Gameplay footage and design breakdown
-
2D top-down shooter where you play as a skeleton who uses rib bones as projectiles
-
Performed the roles of Gameplay designer, Gameplay Grogrammer, Assistant Enemy AI Programmer, 2D Artist
-
Developed over a 10-week period using the Unity Game Engine, and Adobe Photoshop
Player movement and retrievable ammo mechanic.
Final boss fight against the Necromancer
Attributions:
Jared Novy - Scrum Master, Event Trigger Programmer, Level Designer, Lighting Engineer
Aiden Neuman - Voice Actor, Producer, Enemy Programmer, SFX Programmer
Brian McFarland - Character Artist, Animator
This project made use of the following resources:
Disposable Droid BB, made by Blambot Comics Fonts
Music sourced from freemusicarchive.org
Mouse Click sound from opengameart.org
Astar algorithm from arongranburg.com/astar